![]() His sweep also is awesome for option selects. You can basically punish attempts to walk really hard, whiff punish a shitload of good pokes, and stop people from trying to walk backward out of your pressure. The walkspeed and framedata make it good on its own, but when you combine how good a knockdown is for Akuma in general, it gets really insane. If you hit with it too deep many characters can punish, but -9 at the distance it usually leaves you is very safe once you learn what supers and ultras can actually punish it on block. You can poke with it, but it's not completely amazing, and it recovers fast enough to mostly be safe.Īkuma's sweep starts up fast and recovers fast, it's 6-frame startup and only -9 on block. ![]() Ken has mediocre startup but decent recovery. You hit shit really fast with it, but if it's blocked you can easily be punished. In this game, Ryu has fast startup on sweep and extremely long recovery. Yes, the vortex is super important, and bad Akumas tend to be bad at it, but simply playing strong footsies with Akuma's sweep is going to get you a ton of mileage, and once you get that down you have lots of openings to practice vortex stuff within real matches.Īkuma's walkspeed is insane, which makes his sweep even better. Not an Akuma player, but I've played against really good ones:įeel free to tell me if this is wrong, but from playing a big variety of Akumas, the main distinguisher between a good Akuma and a bad Akuma is that a good Akuma knows just how good Akuma's sweep is and abuses the shit out of it.
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